The usability error you don't know you're making
Failing to speak the user's language is an easy trap to fall into because you may not know the user's vocabulary and because technical terms often become second nature to the design team. As with much of user centred design, the secret lies in getting closer to your users so you can empathise with them.
The Monty Python guide to user experience design
What's the difference between information architecture, interaction design, visual design and usability engineering? I argue that each of these areas is critical in a design project but that they need to be co-ordinated by a User Experience Designer to ensure the end user's experience is a satisfying one.
Card Games for Information Architects
This article reviews 6 simple but powerful research techniques you can use to improve the information architecture of your product or web site. None of these activities requires a computer. You simply need a bunch of cards, a participant and a desk.
Shopping basket usability: Nine tests for a usable checkout
With consumer budgets tightening, retailers need to fix every potential leak in their e-commerce site. Many sites lose customers during the series of screens that appear after the customer clicks the checkout button. We've observed hundreds of e-commerce sessions in our usability labs and the best performing sites demonstrate these 9 features.
Layout grids for Axure and Pencil
Designed for use with Axure RP Pro 5 and the Pencil extension for Firefox, this resource will help you layout prototype web pages using the 960-grid system.
Omnigraffle, Visio & Pencil UX stencils
These stencils will help you communicate user-centered design activities and proposals to clients and development teams.
Paper Prototyping with Morae
Morae makes it easy to log usability tests, create video highlights and allow observers to view a test in progress. But Morae is designed to support usability tests of software, not paper prototypes. This how-to article shows you how to exploit the full functionality of Morae when carrying out a paper prototype test.
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- May 6: My place or yours? How to decide where to run your next usability test
- Apr 8: The usability error you don't know you're making
- Mar 4: Adapting your usability testing practise for mobile
- Feb 4: What Russian dolls and Fantastic Voyage can teach us about designing for mobile
- Jan 7: "I want to speak to my users but they don’t want to speak to me"