The Wizard of Oz guide to usability testing mobile prototypes
It's easy to create a mobile prototype on a desktop computer. What's not quite so easy is to usability test the prototype and still allow the participant to use mobile interaction gestures like long presses and two finger pinches. We can overcome this obstacle by combining Axure's mutually exclusive non-conditional cases with Wizard of Oz usability testing.
Lean ways to test your new business idea
In ‘The Lean Startup’, Eric Ries describes a design process to help manage risk when developing new products and services under conditions of extreme uncertainty. This article describes three established user experience techniques we can use to support this design process: narrative storyboarding; paper prototyping; and the Wizard of Oz.
20 things you can do this year to improve your user’s experience
The new year is as good a time as any to review and improve the way you work. With a good user experience now widely seen as the key attribute of many high-tech products, it makes sense to review your own products to see how you can give them that user experience edge. Here are 20 quick, simple and virtually free ideas you can apply in 2012.
4 ways to prototype faster
“Lean UX” is the new black. We can summarise the philosophy behind it by saying: If a picture is worth a 1000 words, then a prototype is worth a 1000 pictures (with apologies to Ben Shneiderman). But given that we are increasingly working in environments where we need to deliver more with less, how can we speed up the process of prototyping?
Why you need a user experience vision (and how to create and publicise it)
Many design teams launch into development without a shared vision of the user experience. Without this shared vision, the team lacks direction, challenge and focus. This article describes 3 ways to develop a user experience vision: telling a short story; drawing a cartoon showing the experience; and creating a video to illustrate the future.
7 myths about paper prototyping
Paper prototyping is probably the best tool we have to design great user experiences. It allows you to involve users early in the design process, shows you how people will use your system before you've written any code, and supports iterative design. So why are some design teams still resistant to using it? Here are 7 objections I've heard to paper prototyping and why each one is mistaken.
Paper prototyping helper kit
When you're creating a paper prototype, it saves time to have controls and buttons that you can cut out and re-use, without needing to draw your own.
The Fable of the User-Centred Designer
Follow a young man's journey as he discovers the three secrets of user-centred design. After reading this 40-page fable, you'll understand the framework of user-centred design and know how to apply it to your own design project. It's a small book that has big results.
Credit-Crunch Usability: 10 ways to maximise your usability budget
Being frugal during economic hard times is good business practice. So how can you squeeze your usability budget and still deliver great insights? These 10 suggestions for streamlining your usability efforts explode the myth that usability is expensive and time-consuming.
Layout grids for Axure and Pencil
Designed for use with Axure RP Pro 5 and the Pencil extension for Firefox, this resource will help you layout prototype web pages using the 960-grid system.
Paper Prototyping with Morae
Morae makes it easy to log usability tests, create video highlights and allow observers to view a test in progress. But Morae is designed to support usability tests of software, not paper prototypes. This how-to article shows you how to exploit the full functionality of Morae when carrying out a paper prototype test.
Omnigraffle, Visio & Pencil UX stencils
These stencils will help you communicate user-centered design activities and proposals to clients and development teams.
The A-Z of Usability
Rather than create yet another definition of usability, we decided to take a different approach and work through the alphabet, picking one word for each letter to capture the flavour of the field. So we proudly present the A-Z of usability or usability in 26 words.
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- Jun 3: What Gordon Ramsay can teach us about giving feedback to design teams
- May 6: My place or yours? How to decide where to run your next usability test
- Apr 8: The usability error you don't know you're making
- Mar 4: Adapting your usability testing practise for mobile
- Feb 4: What Russian dolls and Fantastic Voyage can teach us about designing for mobile